Farkle Variations

 

9 Fun Games Software Informer. Featured 9 Fun Games free downloads and reviews. Latest updates on everything 9 Fun Games Software related. Since the advent of electronic versions of the game, more and more alternative rules have surfaced. One of the common new rules is: if you roll 4 of a kind, your score doubles. So, it would break down like this if you were rolling Fives: We are purists and play by the original rules, but many people like to break the rules now days. Farkle is a dice game that can be played with two or more players and is similar to other games, including 1000/5000/1000, Cosmic Wimpout, Greed, Hot Dice, Zonk and Darsh, among others. Personally, these are just variations on the form and are welcome here. Board Game: Farkle Average Rating:5.58 Overall Rank:17017.

Version (Beta) 1
Last Updated: 12/20/12
  • Playing Farkle

Welcome to RS Games Farkle, an accessible, online, multiplayer version of the dice game Farkle. RS Games Farkle utilizes the RS Games client, which allows players to play against each other from around the world, via the centralized RS Games server.

To get started, you will need the RS Games client installed. TO get the RS Games client if you don't have it already, go to http://www.rsgames.org. connecting and logging into the server are covered in the RS Games client documentation. Alternatively, you can use the web client, from which you can play by using your web browser. The web client can be found in the 'Quick Links' section on the RS Games home page.

This document assumes you have read the RS Games client documentation first, for general concepts and instructions on using the client. If you have not read this document, please read it before continuing.

If you are using the web client, options referred to as keyboard commands in this document will appear as buttons on the web page.

Once you are connected, choose Farkle from the list of games, and you will be presented with the main menu. From there, you can create a new game, join a game, or see a list of existing games. Choose an option using the up and down arrow keys and the enter key, or by clicking on the option if you are using the web client.

If you choose to create a new game, you will be asked if you want to make the game private. If you choose yes, you can set a password, and only those who know the password will be able to join. You will then be asked if you want to adjust scoring options. If you indicate you do, you'll be told how the minimum and winning score values effect gameplay, and asked if you want to change each. After you have made your choices, you will be placed in your game. Here, players will be able to join your game.

Farkle Variations Game

Bots are computer players who will play against you if there are no other humans around to play with, or if you want to add more players to your game. If you are the creator of the game, you can press B to add a bot, or R to remove a bot.

Once you are ready to start the game, press the Enter key.

To join a game, choose the Join Game option from the main menu. You will be presented with a list of games that are open for players, along with the people playing in each game. Choose a game from the list, and press enter. If the game is private, you will then be asked to enter the password. Once you are in the game, you must wait for the game master to start the game.

Farkle is a simple yet fun game, in which the object is to throw dice and keep certain scorable combinations, in order to eventually reach a predetermined target score.

Start of Game

Farkle Variations Download

When the game starts, each player rolls a die. The player who rolled the highest number goes first. In case of a tie between two or more players, those players roll again until there is no longer a tie. Play begins with the eventual highest roller, then proceeds in the order determined by when people joined the game.

Taking your Turn

When it's your turn, roll the six dice. Depending on what you get, you may be able to keep certain dice and add to your score for this turn. A list of all the scoring combinations allowed by the game will be given later. You must keep at least one scoring die. If you are unable to do so, you have farkled, and you lose all the points you've accumulated for your current turn.

Once you've determined which dice you want to keep, you can either roll the remaining dice, or if you have a fear of farkling, you can bank your current score, thus ending your turn. Once you bank your score, those points are safe for the remainder of the game, as you can't lose them to a farkle. Note, however, that you have to have a minimum number of points in order to bank your score for the first time. This minimum score is normally 500, but can be changed by the game master at the time the game is created. After you bank for the first time during a game, you can then bank anytime you like thereafter.

The game is menu-driven. Any time it's your turn to roll, you can select to roll the dice, end your turn and bank your score, or leave the game. You must have scored some points before you can bank, of course. When you roll, assuming you don't farkle, you are presented with a menu of scoring options. The first time this menu appears after each roll, you must select one of the options. When you do, if there are other options available, the menu will appear again. You can then select another option from the list, or you can select the last choice, 'Done,' to discard the remaining scorable dice and roll them along with any other unscorable dice or bank your score.

Hot Dice

If you find that, by keeping all your remaining dice, you would have none left to roll, that situation is called 'hot dice,' and you may roll all six dice again. Of course, in that situation, you can also bank your score.

Ending your Turn

When your turn is over, either because you banked your score or because you farkled, the six dice are passed to the next player, who then rolls them.

Winning the Game

Variations

A player who banks his or her score, and by doing so, obtains a banked score equal to or greater than a certain number of points has a chance to win the game. This winning score is normally 10000, but can be changed by the game master at the time the game is created. Everybody else will be given one last turn to try to beat the winning score. If nobody does, that player will win. However, if somebody beats the winning score by banking an amount which puts them over the winning score, the whole cycle begins again. This repeats until someone achieves a winning score which nobody is able to beat.

Scoring

Here is a list of all the possible scoring combinations of dice. The game of Farkle is centuries old, and has countless variations invented by countless people. These are the rules which seem to be common.

  • Any one: 100 points
  • Any five: 50 points
  • Three ones: 300 points
  • Three twos: 200 points
  • Three threes: 300 points
  • Three fours: 400 points
  • Three fives: 500 points
  • Three sixes: 600 points
  • Four of a kind: 1000 points
  • Five of a kind: 2000 points
  • Six of a kind: 3000 points
  • Straight, which means rolling one, two, three, four, five, six: 1500 points
  • Four of a kind plus a pair: 1500 points
  • Three pair: 1500 points
  • Two triplets: 2500 points

In all cases, the highest allowable scoring option will be at the top of the scoring menu. Also, the order in which the dice are rolled doesn't matter. For example, if you rolled 3, 6, 4, 5, 2, 1, that would still be counted as a straight.

There are several keyboard commands that can be used to get information about your current game. You can always press Ctrl+H to get a quick reminder of these keystrokes.

  • T: Find out who's turn it is.
  • S: Says the scores of the players in the game.
  • C: Says the current player's score for this turn.
  • B: Says your banked score.
  • Q: Leave the game.
  • F1: To get help from admins (works similar to chat.)
  • F2: Send a chat message to players in the game. If you are in the main menu, this will send a chat message to all players waiting for a game.
  • F3: Lower the volume of the background music.
  • F4: Raise the volume of the background music.
  • F5: Lower the volume of all sounds.
  • F6: Raise the volume of all sounds.
  • W: Who's online.
  • TAB: Get game information such as who's in the current game, who is the game master, and who is the bot.

You can chat with other players at any point during game play by pressing the F2 key, typing your message into the input box and pressing enter. You can also chat at the main menu to other players who are not currently in a game, also by pressing F2.

To change the volume of the background music during the game, use F3 to lower the volume and F4 to raise the volume. You can also adjust the volume of the sound effects with F5 and F6 to lower or raise the volume, respectively.

You can opt to receive a transcript of your game, that is, an email containing the entire text of your game. When you leave a game, you will be asked if you would like to receive a transcript. If you would, choose Yes, and the transcript will be sent to the email address you used when creating your RS Games account. You can also press F11 during the game, rather than wait until you leave the game to decide.

Thanks to the following people for helping to create Farkle:

  • Developers: Jayson Smith
  • Sound contributors/Designers: Jayson Smith and Ryan Smith
  • All of the beta testers

If you have any problems using any of the games released by RS Games, or have a question, bug report, suggestion, feature request, or anything else, feel free to contact RS Games by sending an email to rsgames@gmail.com.

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Intro

Farkle might be the most recognizable of the few games I’ve covered since it’s been around for a little over two decades per Wikipedia, yet I was entirely unaware of the existence of this dice game involving luck and risk until this year when I began researching and collecting board and card games. Unlike a typical board game, there are many variations on the basic game of Farkle which can be stripped down to its basic no frills dice version or perhaps something like Spicy Farkel and Farkle Flip, the card game. I’m going to cover the ones that I’ve played and highlight the various sets available so hopefully you can decide which version works best or if perhaps you’d like to add a bit of every flavor.

Goal

The rules of Farkle are not necessarily set in stone but the basic goal is to be the first player to score 10,000 points. You can choose to reduce this to 5,000 for a shorter game or any points however you see fit but 10,000 is the standard.

Farkle Setup

All you need to get started with Farkle is a set of six standard numbered dice and a way to keep score. The longest part is perhaps writing down each player’s name. This is the no frills version or you can always shell out for something that offers a little more.

I purchased a set called “Farkel Party” (the reasons as to why some of these go by “Farkel” instead of “Farkle” remain a mystery to me) which comes with six dice cups in various colors, each with their own corresponding set of dice plus a scoring pad. While it may be fancier, the time it takes to get up and running is still just as minimal.

Gameplay

Players roll six dice in an effort to score combinations that grant big points. During your turn you must keep at least one or more dice each time you roll, which could potentially increase your score. In order to keep scoring you must roll a one or a five at the very minimum, assuming you haven’t rolled one of the combinations which could for example consist of three pairs, a straight set of one through six, four of a kind, two triples, etc.

Each time you roll you’ll be removing at least one of the dice in order to roll again. You may on the other hand score with all six dice on one roll which is often referred to as having “hot dice”. In this case you have the choice to roll all six dice once again and add to whatever existing score you may already have. Regardless of whether or not you have hot dice, failing to roll at least a one or a five will cause you to lose everything you may have accumulated. That’s right; that combination of two triples that earned you 2,500 points mean absolutely nothing if you decided to take your chances by rolling again and failing to score.

Before you can begin making any points that actually count however, you must get “in” to the game by making a minimum starting score. This can also vary but the general minimum seems to be 500 points.

Farkle’s Flexibility

While there are the standard rules of Farkle, the game is open enough that you can choose to modify some of these rules to fit your current gaming session or make things a little more competitive. Besides making the scores higher or lower, there are variations where if you manage to farkle for three straight turns you receive a 1,000 point penalty. Some of the other versions of Farkle that are sold already take this into account, starting with Spicy Farkel.

The Spicier Version of Farkle

Spicy Farkel keeps the same basic foundations of the original Farkle but each die has one red side which will double your score. Instead of ones and fives being worth 100 or fifty points, these will count as 200 and 100 points respectively as long as they are red.

With Spicy Farkel your goal is to reach 25,000 points but again, this number can be modified if you’d prefer a shorter game. While that may seem large you can potentially make some massive scores if you happen to roll scoring combinations with the spicy die or if you’re lucky enough to roll those aforementioned hot dice. In fact, if you somehow manage the rare feat of rolling all six spicy die on a single roll you automatically win the game.

Farkle variations youtube

While Spicy Farkel seems like a slight modification of the base game, there is a hugely differentiating element that can quickly sway the tides of the game. If a player chooses to bank their score and still have dice left over that they decided not to throw, the next player can choose to throw those dice. If they manage to score with those remaining die, the player not only gets whatever score they made with those dice but also receive the score that their opponent decided to bank. If the player doesn’t score with any of those dice they farkle and their next turn is over even before it officially began.

The Playing Card Version of Farkle

Farkle Flip is arguably the most different variation of Farkle. While the goal remains to score 10,000 points, how you go about it is completely different.

Each player receives one card, displaying a number and the corresponding die which is placed face up, visible to all other players. All of the remaining cards are placed in a draw pile.

During your turn you’ll be drawing cards which you can then add to any player’s deck, these cards do not belong to you. You can take cards from any player’s deck and move them to another deck in order to make the same scoring combinations that you would If you were playing a standard game of Farkle. You can continue to draw cards from the deck until you decide to stop or you draw a Farkle card.

In Farkle Flip, the dreaded farkle doesn’t necessarily carry the same bad reputation it’s got when dice are involved. While it will still end your turn, it can actually work to your advantage when it comes to banking your cards. Should you farkle, you actually keep this card and put it aside until you decide to bank.

Banking in Farkle Flip works similarly as if you were playing with dice. You can stop drawing cards and bank the scores you may have achieved but the similarities stop there. Should you draw a Farkle card, you lose any cards you may have banked before ending your turn and therefore do not score but they remain in the game and can be used by another player if they add to it. In other words, your opponent can’t just bank whatever cards/combinations you may have put aside and “steal” your score.

Remember those Farkle cards you put aside? If you have Farkle cards each of these will add 100 points to your score so unlike the dice game, they do have some small benefits.

Big Points Mean Big Losers in Twisted Farkel

Twisted Farkel is perhaps the most refreshing interpretation of the game involving dice. In this iteration, you’re trying not to make 10,000 points and if you do well, you lose.

In order to get “in” the game in this version all you need to do is throw the highest number to determine who goes first but this will also mean that you start with the highest score which is something you don’t want. From there you’re applying the same rules and gameplay as if you were playing standard Farkle (e.g.: putting aside ones and fives, grabbing combinations). After these standard steps are taken, everything changes.

Once you decide to stop rolling, you keep the score but as to who actually “earns” the score is determined by the die with the awesome name of the “determinator die” which you must throw to end your turn unless you farkle (more on that in a bit). This die contains sides that say things like High Score, Left Two, Right One, High Score, Low Score, etc. Whichever side the die lands on will determine who actually gets the points you just earned so if for example the die landed on left two, the second player to your left would end up with the score. High score would obviously mean that the player with the highest score at that point in the game would get the points which only makes a bad situation even worse, especially if you happen to be that player. An interesting twist to this is if two players currently have the same score and the determinator die also happens to land on high or low score, it’s up to the player’s whose turn it is to determine who will end up with those points. In scenarios where someone may have managed to roll a score of 2,500, this can be absolutely devastating.

The determinator die does not rear its ugly head if a player farkles. Unlike in the other versions, not only does a farkle end the player’s turn, he or she also receives a 500 point penalty. Again, you don’t want to earn points in Twisted Farkel.

Verdicts

Farkle – If you’ve never played the game, start here. If you like the idea of gambling without actually having to spend money or chips*, you may enjoy the unpredictability of the original Farkle. It’s very easy to learn and can be easily played by people of nearly all ages.

Spicy Farkel – Spicy Farkel adds just enough variation to make it worth having alongside the original Farkle. The plastic cup that everything comes in also doubles as a padded dice cup which is nice, albeit very noisy. The portability also makes it convenient for carrying it in your pocket or purse if you’re visiting someone and or just want to have it around for an impromptu game to pass the time. However, the gameplay mechanics in this version differ the least when compared to the original so that’s also something worth considering.

Farkle Flip – If you like the idea of Farkle and want to try a version with a better degree of control, go with Farkle Flip. This one allows for greater amounts of strategy yet it retains the same risks of the original Farkle, even if the penalties may not be as severe. Plus, it might appeal to people who are into card games.

Twisted Farkel – In terms of all out fun and just laughing at the results, Twisted Farkel is a fantastic game to play with groups. It also maintains the foundations of Farkle but presents it in a…well, twisted way that makes it just as unpredictable but with greater penalties on players. That may or may not be a good thing depending on who you’re playing with. I managed to be the victim of several rolls of the determinator die which was frustrating yet absolutely hilarious. If you’re playing with children, they on the other hand might find this just plain unfair. Still, there is something devilishly fun about intentionally making a giant score and then bestowing it upon a player with the lowest score.

* Farkle Blitz and Farkle Live are a pair of smartphone games that use the original game rules but do in fact allow you to bet chips and thus gamble.

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